<?xml version="1.0" encoding="ISO-8859-1"?>
<metadatalist>
	<metadata ReferenceType="Conference Proceedings">
		<site>sibgrapi.sid.inpe.br 802</site>
		<holdercode>{ibi 8JMKD3MGPEW34M/46T9EHH}</holdercode>
		<identifier>6qtX3pFwXQZG2LgkFdY/UMLF2</identifier>
		<repository>sid.inpe.br/sibgrapi@80/2008/07.17.19.32</repository>
		<lastupdate>2008:07.17.19.32.38 sid.inpe.br/banon/2001/03.30.15.38 administrator</lastupdate>
		<metadatarepository>sid.inpe.br/sibgrapi@80/2008/07.17.19.32.40</metadatarepository>
		<metadatalastupdate>2022:06.14.00.13.43 sid.inpe.br/banon/2001/03.30.15.38 administrator {D 2008}</metadatalastupdate>
		<doi>10.1109/SIBGRAPI.2008.29</doi>
		<citationkey>MarroquimOlivCava:2008:HiQuIm</citationkey>
		<title>High Quality Image Reconstruction of Point Models</title>
		<format>Printed, On-line.</format>
		<year>2008</year>
		<numberoffiles>1</numberoffiles>
		<size>1556 KiB</size>
		<author>Marroquim, Ricardo,</author>
		<author>Oliveira, Antonio,</author>
		<author>Cavalcanti, Paulo Roma,</author>
		<affiliation>UFRJ</affiliation>
		<affiliation>UFRJ</affiliation>
		<affiliation>UFRJ</affiliation>
		<editor>Jung, Cláudio Rosito,</editor>
		<editor>Walter, Marcelo,</editor>
		<conferencename>Brazilian Symposium on Computer Graphics and Image Processing, 21 (SIBGRAPI)</conferencename>
		<conferencelocation>Campo Grande, MS, Brazil</conferencelocation>
		<date>12-15 Oct. 2008</date>
		<publisher>IEEE Computer Society</publisher>
		<publisheraddress>Los Alamitos</publisheraddress>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Full Paper</tertiarytype>
		<transferableflag>1</transferableflag>
		<versiontype>finaldraft</versiontype>
		<keywords>point-based rendering, image-based rendering, pyramid algorithm, image reconstruction.</keywords>
		<abstract>The parallel and discrete nature of many image-based techniques, such as interpolation methods, are highly suitable for GPU implementations. An important advantage is their bounded complexity by the screen resolution as opposed to the data size.  Consequently, the direct surface reconstruction of points using image-based methods is an attractive solution to interactively render large data-sets.  In this paper, we propose a novel approach that raises the robustness and quality standards of previous related works. The algorithm achieves quality equivalent to Surface Splatting techniques, while maintaining high performance rates compatible with previous image-based methods. A hierarchical pixel structure is employed to render the projected samples efficiently with minimum artifacts. One of the main advantages of the method is the independency from the number of samples during the surface reconstruction.  Furthermore, no extra object space data structure is needed, making the approach also memory efficient.</abstract>
		<language>en</language>
		<targetfile>marroquim_imageReconstructionPoints.pdf</targetfile>
		<usergroup>ricardo@lcg.ufrj.br administrator</usergroup>
		<visibility>shown</visibility>
		<mirrorrepository>sid.inpe.br/banon/2001/03.30.15.38.24</mirrorrepository>
		<nexthigherunit>8JMKD3MGPEW34M/46SG4TH</nexthigherunit>
		<nexthigherunit>8JMKD3MGPEW34M/4742MCS</nexthigherunit>
		<citingitemlist>sid.inpe.br/sibgrapi/2022/05.14.04.55 3</citingitemlist>
		<hostcollection>sid.inpe.br/banon/2001/03.30.15.38</hostcollection>
		<lasthostcollection>sid.inpe.br/banon/2001/03.30.15.38</lasthostcollection>
		<url>http://sibgrapi.sid.inpe.br/rep-/sid.inpe.br/sibgrapi@80/2008/07.17.19.32</url>
	</metadata>
</metadatalist>